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GTA 6 Simulation Video Prompt

Made with Seedance 2.5 in Kling by Library Cinema. Promptclay never generates images.

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    GTA 6 Simulation Video Prompt

    Seedance 2.516:9AI-generated

    Prompt

    Photorealistic fictional open-world coastal crime-action gameplay livestream, 16:9, one continuous 45-second take split into a 30-second opening plus a seamless 15-second continuation. Fixed full-screen game HUD throughout: bottom-right square pink-blue neon facecam of HANEUL only, matching the supplied reference image exactly; fixed HUD, English-only scrolling live chat on the left, Korean streamer speech only with no subtitles, third-person chase camera, no cuts, no transitions, no scene changes, no duplicate characters. 0–8s: Player drives a dark muscle car through a neon coastal city at dusk toward a GPS destination; HANEUL is calm and focused in facecam, with engine, city ambience, faint radio, and keyboard/mouse sounds. 8–15s: At a warehouse, exactly two dark-red-jacket gang enemies emerge from cover, draw pistols, and ambush the player. The player dives behind a car, is visibly grazed, health drops, and wanted level rises to two stars. HANEUL reacts in shocked Korean. 15–24s: Intense reckless firefight. Player uses one compact SMG; enemies use pistols only. A flanking enemy shatters a nearby car window, bullets dent the car and pop a tire, ammo falls from 38/120 toward 24/120, wanted level reaches three stars, and distant police cruisers appear only in the background. 24–30s: Player fires five deliberate SMG shots with visible sequential hit reactions; both enemies fall only after being hit. Ammo drops exactly from 24/120 to 14/120. HANEUL remains wide-eyed and tense; police sirens close in. 30–38s: With both enemies down, the player limps into the damaged muscle car with a shredded tire. Two police cruisers pursue in the background as the car lurches forward on its rim. Health remains critically low and flashing red; wanted level stays at three stars. 38–45s: Player scrapes through a narrow alley, knocks off both mirrors, and reaches a side street where traffic briefly blocks the police. The wanted level remains flashing at three stars, police lights remain visible in the rearview, and the ending stays unresolved. Strict rules: HANEUL appears only in the bottom-right fixed facecam; exactly one player and two gang enemies; no extra armed characters; no full-screen facecam; no subtitles; English-only HUD/chat text; no weapon swaps; no gore; no victory, clean escape, black screen, or end card.

    Works in
    Kling
    Status
    Free to copy
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    DetailsVersions, settings and questions

    Written for

    What's in the prompt

    Subject
    Model
    Seedance 2.5

    If your face changes

    keep my face exactly the same

    Questions

    Does this work in the Kling app?
    Yes. Paste the prompt and attach your photo if it uses one.
    It changed my face. What do I do?
    Add "keep my face exactly the same" to the end and run it again.
    Can I use the images I make?
    Check the terms of the app you use. Promptclay never generates images and claims nothing you make.

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    1. Prompt copiedRead it

      Photorealistic fictional open-world coastal crime-action gameplay livestream, 16:9, one continuous 45-second take split into a 30-second opening plus a seamless 15-second continuation. Fixed full-screen game HUD throughout: bottom-right square pink-blue neon facecam of HANEUL only, matching the supplied reference image exactly; fixed HUD, English-only scrolling live chat on the left, Korean streamer speech only with no subtitles, third-person chase camera, no cuts, no transitions, no scene changes, no duplicate characters. 0–8s: Player drives a dark muscle car through a neon coastal city at dusk toward a GPS destination; HANEUL is calm and focused in facecam, with engine, city ambience, faint radio, and keyboard/mouse sounds. 8–15s: At a warehouse, exactly two dark-red-jacket gang enemies emerge from cover, draw pistols, and ambush the player. The player dives behind a car, is visibly grazed, health drops, and wanted level rises to two stars. HANEUL reacts in shocked Korean. 15–24s: Intense reckless firefight. Player uses one compact SMG; enemies use pistols only. A flanking enemy shatters a nearby car window, bullets dent the car and pop a tire, ammo falls from 38/120 toward 24/120, wanted level reaches three stars, and distant police cruisers appear only in the background. 24–30s: Player fires five deliberate SMG shots with visible sequential hit reactions; both enemies fall only after being hit. Ammo drops exactly from 24/120 to 14/120. HANEUL remains wide-eyed and tense; police sirens close in. 30–38s: With both enemies down, the player limps into the damaged muscle car with a shredded tire. Two police cruisers pursue in the background as the car lurches forward on its rim. Health remains critically low and flashing red; wanted level stays at three stars. 38–45s: Player scrapes through a narrow alley, knocks off both mirrors, and reaches a side street where traffic briefly blocks the police. The wanted level remains flashing at three stars, police lights remain visible in the rearview, and the ending stays unresolved. Strict rules: HANEUL appears only in the bottom-right fixed facecam; exactly one player and two gang enemies; no extra armed characters; no full-screen facecam; no subtitles; English-only HUD/chat text; no weapon swaps; no gore; no victory, clean escape, black screen, or end card.

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