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Zombie City Last Stand Action Sequence

Made with Seedance 2.5 in Kling, collected by Library Cinema. Promptclay never generates images.

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    Zombie City Last Stand Action Sequence

    Seedance 2.516:9AI-generated

    Prompt

    ZOMBIE CITY: LAST STAND — SEEDANCE 2.5 PROMPT ENGINE DIRECTIVE: Create exactly 30 seconds of photorealistic Hollywood-style zombie action, 16:9 widescreen, 60fps where supported. Use @image1 for protagonist identity, @image2 for zombie design, and @image3 for the ruined city environment. CHARACTER CONTINUITY: Preserve @image1's exact face, hairstyle, beard, skin tone, and body structure. Outfit: distressed olive-green field jacket, black shirt, charcoal cargo pants, black gloves, rugged combat boots, crossbody survival bag, and a steel machete. Keep the same appearance throughout. ZOMBIES — @image2: Two distinct infected humans with pale grey-green decaying skin, cloudy eyes, damaged faces, torn dirty clothing, and aggressive movements. Zombie A wears a ripped grey shirt and dark trousers; Zombie B wears a torn burgundy hoodie and black jeans. LOCATION — @image3: A devastated downtown street with cracked asphalt, abandoned cars, shattered storefronts, damaged buildings, scattered debris, drifting smoke, and overcast daylight. Maintain consistent geography and lighting. TIMELINE: 00–03s: Wide cinematic reveal of the ruined city. The protagonist notices two zombies approaching from opposite sides and draws his machete. 03–06s: Zombie A charges. The protagonist dodges its grab and counters with a fast, controlled machete strike. Zombie A collapses. 06–09s: Zombie B rushes from beside an abandoned sedan, attempting to grab and bite the protagonist. 09–12s: Close handheld camera captures the protagonist blocking the attack, breaking free, and pushing Zombie B away. 12–15s: Low-angle tracking shot as Zombie B lunges again. The protagonist dodges and prepares a counterattack. 15–18s: Dynamic side tracking as the protagonist outmaneuvers the zombie on the cracked roadway. 18–21s: Zombie B attacks again. The protagonist pivots, breaks its balance, and forces it to its knees. 21–24s: He delivers a decisive final strike. Zombie B falls motionless. Keep violence non-graphic. 24–27s: The protagonist stands between both defeated zombies, breathing heavily while holding the machete. 27–30s: Close-up of his determined face, followed by a wide reveal of distant zombie silhouettes approaching through the smoky intersection. End on a suspenseful cinematic hook. AUDIO: Original dark survival-action score, realistic footsteps, zombie snarls, weapon swishes, impacts, wind, distant alarms, and heavy breathing. QUALITY: Stable identity, consistent wardrobe and weapons, realistic physics, cinematic camera transitions, detailed textures, natural motion blur, synchronized audio, no teleportation, no morphing, no extra limbs, no location changes, and no graphic gore.

    Works in
    Kling
    Status
    Free to copy
    0
    DetailsVersions, settings and questions

    Written for

    What's in the prompt

    Subject
    Model
    Seedance 2.5

    If your face changes

    keep my face exactly the same

    Questions

    Does this work in the Kling app?
    Yes. Paste the prompt and attach your photo if it uses one.
    It changed my face. What do I do?
    Add "keep my face exactly the same" to the end and run it again.
    Can I use the images I make?
    Check the terms of the app you use. Promptclay never generates images and claims nothing you make.

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    1. Prompt copiedRead it

      ZOMBIE CITY: LAST STAND — SEEDANCE 2.5 PROMPT ENGINE DIRECTIVE: Create exactly 30 seconds of photorealistic Hollywood-style zombie action, 16:9 widescreen, 60fps where supported. Use @image1 for protagonist identity, @image2 for zombie design, and @image3 for the ruined city environment. CHARACTER CONTINUITY: Preserve @image1's exact face, hairstyle, beard, skin tone, and body structure. Outfit: distressed olive-green field jacket, black shirt, charcoal cargo pants, black gloves, rugged combat boots, crossbody survival bag, and a steel machete. Keep the same appearance throughout. ZOMBIES — @image2: Two distinct infected humans with pale grey-green decaying skin, cloudy eyes, damaged faces, torn dirty clothing, and aggressive movements. Zombie A wears a ripped grey shirt and dark trousers; Zombie B wears a torn burgundy hoodie and black jeans. LOCATION — @image3: A devastated downtown street with cracked asphalt, abandoned cars, shattered storefronts, damaged buildings, scattered debris, drifting smoke, and overcast daylight. Maintain consistent geography and lighting. TIMELINE: 00–03s: Wide cinematic reveal of the ruined city. The protagonist notices two zombies approaching from opposite sides and draws his machete. 03–06s: Zombie A charges. The protagonist dodges its grab and counters with a fast, controlled machete strike. Zombie A collapses. 06–09s: Zombie B rushes from beside an abandoned sedan, attempting to grab and bite the protagonist. 09–12s: Close handheld camera captures the protagonist blocking the attack, breaking free, and pushing Zombie B away. 12–15s: Low-angle tracking shot as Zombie B lunges again. The protagonist dodges and prepares a counterattack. 15–18s: Dynamic side tracking as the protagonist outmaneuvers the zombie on the cracked roadway. 18–21s: Zombie B attacks again. The protagonist pivots, breaks its balance, and forces it to its knees. 21–24s: He delivers a decisive final strike. Zombie B falls motionless. Keep violence non-graphic. 24–27s: The protagonist stands between both defeated zombies, breathing heavily while holding the machete. 27–30s: Close-up of his determined face, followed by a wide reveal of distant zombie silhouettes approaching through the smoky intersection. End on a suspenseful cinematic hook. AUDIO: Original dark survival-action score, realistic footsteps, zombie snarls, weapon swishes, impacts, wind, distant alarms, and heavy breathing. QUALITY: Stable identity, consistent wardrobe and weapons, realistic physics, cinematic camera transitions, detailed textures, natural motion blur, synchronized audio, no teleportation, no morphing, no extra limbs, no location changes, and no graphic gore.

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