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Hand-Drawn 2.5D Action Animation Chase Scene

Made with Seedance 2.5 in Kling by Library Cinema. Promptclay never generates images.

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    Hand-Drawn 2.5D Action Animation Chase Scene

    Seedance 2.521:9AI-generated

    Prompt

    Generate a 30-second, 16:9, full-color 2.5D hand-drawn action animation film. Each segment compresses roughly 3–4 of the original 22 shots into one continuous 5-second beat, written as a standalone prompt block you can feed into a video generation tool one at a time. SEGMENT 1 (0:00–0:05) — The Chase Begins 2.5D hand-drawn action animation, 16:9, full color, oil-paint rough brushstrokes, three-value cel shading, manga screentone, dry-brush speed lines, warm orange sunset light with blue-cyan shadows and pink-purple ambient reflections. Wide broken city road at a central vanishing point, embedded rail tracks on the left, foreground puddles, glass curtain wall on the left, massive concrete bridge pillar on the right, warm-toned high-rises in the distance, a giant static city statue far in the background. Low camera hugging the road surface, tracking backward at high speed. A slender bare-handed fighter — narrow shoulders, thin arms, choppy white hair, dark-red matte markings under his eyes, loose black hooded jacket over a dark inner layer, loose black pants, lightweight dark shoes, hands empty — sprints at frame-left. Behind him at frame-right, a slender white-robed swordsman — short choppy black hair, sharp eye makeup, wide-sleeved white robe, high-waist sash, black gloves — pursues holding a single katana in his left hand, right hand empty. Rails, puddles, and buildings streak past in fast parallax. Mid-shot: an ordinary gray sedan barrels out of control from behind them, tires wobbling, body bouncing violently on the cracked pavement, camera pushing forward along the road centerline. End of segment: the swordsman slide-steps left to dodge the car, bringing the katana in front of his body; the fighter cracks the asphalt with a launching stride and vaults up over the hood, camera whipping into a lateral tracking move. Hand-drawn uneven timing, twos and threes on ordinary movement, ones on the burst vault. No energy glow, no glowing blade — all light from sunset and reflections. High-speed electronic drums and distorted bass building steadily; tire friction and engine roar synced to the car's bounce. SEGMENT 2 (0:05–0:10) — Airborne Clash Same characters and road setting as established (black-clad bare-handed fighter, white-robed swordsman with single katana, broken city road with bridge pillar and glass curtain wall). 2.5D hand-drawn style, oil-paint brushstrokes, cel shading, screentone, warm sunset palette with cyan shadows. Camera whips sharply upward. The fighter flips fully inverted above the moving car, his loose black jacket and pant cuffs whipping with delayed follow-through, body forming a clean bow-shaped silhouette against the sky. Fast push-in on his face: hanging upside down, white choppy hair sweeping across his forehead, a restrained dangerous smile, dark-red under-eye markings in flat matte texture. Camera moves t

    Works in
    Kling
    Status
    Free to copy
    0
    DetailsVersions, settings and questions

    Written for

    What's in the prompt

    Subject
    Model
    Seedance 2.5

    If your face changes

    keep my face exactly the same

    Questions

    Does this work in the Kling app?
    Yes. Paste the prompt and attach your photo if it uses one.
    It changed my face. What do I do?
    Add "keep my face exactly the same" to the end and run it again.
    Can I use the images I make?
    Check the terms of the app you use. Promptclay never generates images and claims nothing you make.

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    1. Prompt copiedRead it

      Generate a 30-second, 16:9, full-color 2.5D hand-drawn action animation film. Each segment compresses roughly 3–4 of the original 22 shots into one continuous 5-second beat, written as a standalone prompt block you can feed into a video generation tool one at a time. SEGMENT 1 (0:00–0:05) — The Chase Begins 2.5D hand-drawn action animation, 16:9, full color, oil-paint rough brushstrokes, three-value cel shading, manga screentone, dry-brush speed lines, warm orange sunset light with blue-cyan shadows and pink-purple ambient reflections. Wide broken city road at a central vanishing point, embedded rail tracks on the left, foreground puddles, glass curtain wall on the left, massive concrete bridge pillar on the right, warm-toned high-rises in the distance, a giant static city statue far in the background. Low camera hugging the road surface, tracking backward at high speed. A slender bare-handed fighter — narrow shoulders, thin arms, choppy white hair, dark-red matte markings under his eyes, loose black hooded jacket over a dark inner layer, loose black pants, lightweight dark shoes, hands empty — sprints at frame-left. Behind him at frame-right, a slender white-robed swordsman — short choppy black hair, sharp eye makeup, wide-sleeved white robe, high-waist sash, black gloves — pursues holding a single katana in his left hand, right hand empty. Rails, puddles, and buildings streak past in fast parallax. Mid-shot: an ordinary gray sedan barrels out of control from behind them, tires wobbling, body bouncing violently on the cracked pavement, camera pushing forward along the road centerline. End of segment: the swordsman slide-steps left to dodge the car, bringing the katana in front of his body; the fighter cracks the asphalt with a launching stride and vaults up over the hood, camera whipping into a lateral tracking move. Hand-drawn uneven timing, twos and threes on ordinary movement, ones on the burst vault. No energy glow, no glowing blade — all light from sunset and reflections. High-speed electronic drums and distorted bass building steadily; tire friction and engine roar synced to the car's bounce. SEGMENT 2 (0:05–0:10) — Airborne Clash Same characters and road setting as established (black-clad bare-handed fighter, white-robed swordsman with single katana, broken city road with bridge pillar and glass curtain wall). 2.5D hand-drawn style, oil-paint brushstrokes, cel shading, screentone, warm sunset palette with cyan shadows. Camera whips sharply upward. The fighter flips fully inverted above the moving car, his loose black jacket and pant cuffs whipping with delayed follow-through, body forming a clean bow-shaped silhouette against the sky. Fast push-in on his face: hanging upside down, white choppy hair sweeping across his forehead, a restrained dangerous smile, dark-red under-eye markings in flat matte texture. Camera moves t

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