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Ultimate Weapon Mastery Cinematic Pose Prompt

LA
Library Game Art
13 hours ago
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"preset_name": "Ultimate_Weapon_Mastery", "mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS", "source_integrity": "_hint": "[PREMISE] Maintain the character's identity, but actively allow for dramatic changes like 'sharp gaze' or 'wind-blown hair' typical of combat situations.", "identity_lock": "strict_facial_features", "combat_mode_adaptations": "expression": "intense_focus_or_fearless_smile", "hair_physics": "dynamic_flow_matching_action_speed", "clothing_damage": "optional_minor_wear_and_tear_for_realism" , "weapon_analysis_engine": "_hint": "[WEAPON ANALYSIS] Analyze the 'type', 'center of gravity', and 'method of killing' of the weapon provided to determine the optimal stance.", "analyze_weapon_class": true, "tactical_mapping_logic": "class_blade_light": "keywords": ["katana", "dagger", "saber"], "action_style": "high-speed_slash_or_iaijutsu_stance", "camera_effect": "motion_blur_on_blade" , "class_blade_heavy": "keywords": ["greatsword", "axe", "hammer"], "action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest", "camera_effect": "camera_shake_simulation" , "class_firearm_handgun": "keywords": ["pistol", "revolver", "dual_wield"], "action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim", "grip_discipline": "trigger_discipline_active" , "class_firearm_long": "keywords": ["rifle", "sniper", "shotgun"], "action_style": "stable_aiming_with_cheek_weld_or_patrol_carry", "perspective": "looking_down_the_sights" , "class_polearm": "keywords": ["spear", "halberd", "staff"], "action_style": "dynamic_thrust_with_extended_reach", "composition_note": "utilize_diagonal_lines_across_frame" , "heroic_pose_database": "_hint": "[CHOREOGRAPHY GENERATION] Refer to 'key visual' level pose data from movies, games, and anime to eliminate amateurish results.", "retrieval_logic": "source": "cinematic_combat_pose_db", "query_parameters": [ "weapon_type", "character_physique", "desired_coolness_factor" ], "pose_correction": "line_of_action": "strong_s_curve_or_c_curve_body_line", "silhouette_check": "ensure_weapon_is_clearly_visible_against_background" , "dynamic_foreshortening": "_hint": "[FALSE PERSPECTIVE] Exaggerate the size of weapons or limbs closer to the camera to enhance impact (perspective emphasis).", "apply_perspective_distortion": "moderate_to_high", "focus_point": "weapon_tip_or_muzzle" , "cinematic_combat_composition": "_hint": "[DIRECTION] Create the 'atmosphere of a battlefield', not just a standing figure.", "camera_work": "angle": "dutch_angle_to_create_tension", "height": "low_angle_hero_shot", "lens_choice": "wide_angle_24mm_for_depth_exaggeration" , "visual_effects": "lighting": "contrast_heavy_rim_lighting", "atmosphere": "sparks_dust_or_energy_aura_matching_weapon", "depth_cue": "blurred_foreground_elements_(debris/sparks)" , "safety_a

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