Tell us anything

An idea, a bug, something you love. We read every note.

⌘↵ to send. The page you're on comes along.

Report
Back

Retro Source Engine 3D Game Style

LA
Library Game Art
7 hours ago
Report

Remake this photo into a 3D game screenshot in the style of game_engine. Keep the subject, composition, perspective, and layout of the original image, but reinterpret the entire scene as being in game_scene. This is not just a filter; it's like 're-modeling' a real photo into an old game screenshot. The characters' features should clearly show low-poly edges; do not use any rounded shapes for the facial features, replacing them with sharp angles or polygons. Add noise to the image, extremely fine low-pixel grids, and a slight chromatic aberration effect. Style requirements: 3D Modeling: All objects, characters, trees, rocks, and buildings should have a distinct **Low-Poly** feel with slightly hard edges and clear geometry. Imitate the early visual texture of Half-Life or Garry's Mod. Texture Mapping: Use low-resolution (Low-Res) textures that are slightly blurry, repetitive, and have limited detail, carrying the rough feel of early game assets. Lighting Effects: Simulate the unique chaotic, harsh, and slightly unnatural lighting of early game engines.

Report this post

Anonymous: Library Game Art won't see who reported it

What's wrong?
More options
Pick a reason

Shortcuts

Anywhere

Search
/
Search (Ctrl K on Windows)
⌘K
New post
N
Fold the sidebar
[
Shortcuts
?
Close
Esc

Go to

For You
GthenH
Explore
GthenE
Saved
GthenS
Activity
GthenA