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Pachinko Physics Debug Layout

LE
Library Explainers
18 hours ago
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Goal: Create a dark technical debug visualization of a pachinko machine playfield layout, showing ball lanes, collision rails, pegs, named gameplay regions, and simulated ball trajectories. Canvas: Square-ish 4:5 technical diagram on a nearly black burgundy background, with a transparent-engineering-overlay feel. Use a dark maroon grid of blocky rectangular obstacle silhouettes behind the layout. Main layout: Draw a large pachinko board occupying almost the full canvas. The board is formed by thick angular golden-brown rails: one large outer oval/octagonal loop around the perimeter, one large inner polygonal ring around an empty central dark void, and several short rail segments near the bottom and lower-right. Keep the rails chunky, beveled, and slightly translucent, like debug collision geometry. Trajectory paths: Add exactly 5 thin neon ball-path traces over the rails and lanes: 1 cyan path hugging the far-left launch lane, 1 hot pink path weaving near the left edge and bottom exit, 1 lime green path that curves from the upper-left across the mid-left and down to the bottom, 1 red path that crosses sharply through the left-middle and upper-left, and 1 yellow path following the outer left arc. The paths should overlap and look like simulated pachinko ball travel, with sharp turns and curved segments. Debug regions: Draw dashed cyan rectangular region boxes with small cyan labels. Include exactly 7 labeled regions: "region:JACKPOT_1" at left-middle, "region:STATIC" near the lower-left/middle, "region:START" centered lower-middle, "region:LUCKY" right-lower-middle, "region:LAUNCHER" bottom-right, "region:OUT" lower-left exit area, and one tall dashed launch/channel region along the left side. Pegs and labels: Add exactly 15 small green square peg markers with green debug labels. Place them around the central playfield: 2 near the upper-left labeled "peg-left-top-1" and "peg-left-top-2"; 3 near the top center labeled "peg-center-top-1", "peg-center-top-2", and "peg-1"; 3 on the upper-right labeled "peg-right-top-1", "peg-right-top-2", and "peg-right-path-2"; 3 on the lower-right/lower-middle labeled "peg-right-path-1", "peg-lucky-guide", and "peg-right-pocket-1"; 4 in the lower-left/lower-middle labeled "peg-left-path-1", "peg-left-pocket-1", "peg-start-left", and "peg-start-right". Make labels small, thin, and green, as if from a game-engine editor overlay. Additional details: Include one tiny cyan number box reading "19" near the left-middle jackpot area. Add a few small red guide triangles and line fragments near the top-left lane. The diagram should look like a GPT-generated game-layout review screenshot rather than polished UI art. Visual style: Low-light debug render, dark maroon and black palette, golden collision rails, cyan dashed UI overlays, green peg annotations, neon trajectory lines. No photorealism, no characters, no real pachinko machine cabinet, no decorative anime art. Customizable concept: Build the layout as a machine_type physics debug map titled by implication around gameplay_focus. Use rail color rail_color, background color background_color, and trajectory colors trajectory_colors.

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