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Miniature Diorama Character Living Space

LA
Library Game Art
11 hours ago
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Using the reference image as a base for character design, depict a 'moment living in a world_style.' Maintain the impressions of the character's face, hairstyle, hair color, eyes, ears, costume, silhouette, proportions, and expression. Absolutely do not break the character's identity. The setting is a small, warm living space like a handcrafted diorama that suits the character in the reference image. Miniature-like architecture. Small furniture. Small daily necessities. A large number of daily items and decorations are densely arranged like a handmade dollhouse. Give the entire space a sense of being lived in, as if 'someone actually lives here.' The character performs natural, everyday actions as if they actually live in that space. The character exists as an inhabitant of that miniature world. Ensure the scale of furniture, daily items, architecture, plants, and small objects meshes naturally. Do not use a composition where a giant person seems to have entered a small room. Describe the space and the character as unified in the same small-world scale. Use a composition that feels the interaction with furniture, accessories, daily items, and the environment within the space. Natural clutter. Furniture placement that feels like a life path. Personal belongings. Small decorations. Residential space density. The space is designed for 'living with peace of mind.' Gentle everyday feeling. Atmosphere like a small town or village. A kind world view like a life simulation game. Quiet daily storytelling. Air direction that feels seasonal. Soft indoor lighting. Warm color separation. Design that suppresses visual pressure. Friendly background composition. Depth like a handmade miniature. The background is designed with the highest priority on making one feel 'I want to live in a small world.' Cinematic realistic depiction, ultra-realistic expression, horror production, game UI, HUD, menu, status bar, and interface displays are prohibited.

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