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Material Transformation Physics Prompt

LB
Library Brand
4 hours ago
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2x2 grid, source_object, 2 other complex scenes with 4 fun materials -> translation_solve(source_object → target_material): source = [object] target_mat = [material] mapping_rules: - source.primary_function → target_mat.equivalent_function_in_new_material - source.surface_detail → target_mat.characteristic_texture * 2.0 - source.joinery_method → infer(connection_type from target_mat.physics) - source.weight_distribution → target_mat.density_logic * 1.5 - source.color_scheme → infer(natural_palette from target_mat.typical_hues) render( subject = source reconstructed_in target_mat, realism = "material properties must be physically plausible" * 1.8, detail = "zoomed macro view showing material authenticity" * 1.6, context = "isolated on complementary background" * 1.2 ) + studio_product_photography - (photoshop_texture_overlay / 5) - (impossible_material_behavior / 4) example: "example_source → example_material"

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