Tell us anything

An idea, a bug, something you love. We read every note.

⌘↵ to send. The page you're on comes along.

Report
Back

Isometric 3D Diorama with Living Human Texture

LA
Library Game Art
Yesterday
Report

Concept: A hyper-realistic 3D isometric view of a location scene on a circular base. Subject (Visuals): A full-body, realistic human description. * Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections). * Important: He is NOT a toy/doll. He looks like a real person inserted into the scene. * Pose: pose. Composition & Scale (Crucial): * Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame. * Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny. Environment: A realistic section of a wall_or_building behind the subject. * Material: Real weathered textures (brick, cement, wood), not painted model textures. Props: * prop_1 (Real metal and chrome texture). * prop_2 (Real food texture). * *Note:* Ensure all props are present and grounded on the base. Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background. Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.

Report this post

Anonymous: Library Game Art won't see who reported it

What's wrong?
More options
Pick a reason

Shortcuts

Anywhere

Search
/
Search (Ctrl K on Windows)
⌘K
New post
N
Fold the sidebar
[
Shortcuts
?
Close
Esc

Go to

For You
GthenH
Explore
GthenE
Saved
GthenS
Activity
GthenA