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Classic Motorcycle Landing Page Prompt

LB
Library Brand
2 hours ago
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16:9, 2x2 grid, do this for an unusual but real classic motorcycles INPUT = [ TOPIC / HERO_OBJECT / BRAND_TEMPERAMENT / VIEWPORT / GRAVITY_LAW ] Run HERO_PRODUCT_GRAVITY: TOPIC_DNA := infer the category from TOPIC alone — what's sold, who buys it, what its shelf looks like HERO_DNA := ONE photographic hero object, cut out, oversized, 30–40% of frame; real material response — specular on foil, matte on paper, subsurface scatter on skin or fruit BRAND_DNA := derive the palette FROM the object — 1 dominant, 1 accent pulled from a hue the object actually contains, 1 near-neutral ground LIGHT_ANCHOR := decide key light position ONCE (upper-left or upper-right); every shadow — object, cards, pills, floating confetti — falls the same direction at the same angle and softness GRAVITY_LAW := the hero is either GROUNDED (contact shadow touching a visible surface plane) or SUSPENDED (ambient occlusion beneath, blur growing with height) — never both, never floating with a hard cast shadow and no plane to cast it onto DEPTH_ORDER := ground wash < decorative rays/confetti < hero object < UI chrome. Nav, cart and buttons are ALWAYS in front, never occluded TYPE_LOGIC := one display face for the headline (heavy — pick condensed OR wide, not both), one neutral for everything else; headline ≤ 6 words, body renders as legible micro-type, never enlarged gibberish IMPERFECTION := exactly one element breaks its bounding box — a badge rotated 4–7°, a sticker overlapping the product silhouette, a stray mark in the gutter FRAME := desktop 16:10, 64–80px outer gutter; the bottom edge reveals the top 15% of the next section so the page reads as scrollable MOOD := appetite, immediacy, one unmistakable action Render: one screen where the product's own light governs every pixel of interface around it. Forbidden — objects: stock-photo humans, lorem blocks at display size, a second competing hero Forbidden — look: conflicting shadow directions, cut-out halo or chewed edges, cast shadows on flat 2D illustration, palette colors absent from the object, three type families, nav bar sitting behind the product

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