Tell us anything

An idea, a bug, something you love. We read every note.

⌘↵ to send. The page you're on comes along.

Report
Back

Chibi Desktop Pet Sprite Sheet

LA
Library Game Art
22 hours ago
Report

Goal: Create a simple chibi game sprite sheet for a desktop pet character, showing exactly 6 full-body sprites of the same anime girl aligned in one horizontal row. Canvas: Wide landscape canvas, about 690 x 613 px, with a flat bright chroma-key green background filling the entire image. Leave large empty green space above and below the sprite row, and place the characters across the upper-middle area. Character design: A petite chibi anime girl named character_name with very pale skin, oversized head, short white-silver bob hair, small ahoge curl on top, long side locks, and purple flower hair ornaments on both sides with thin black ribbon tassels. She wears a white gothic-lolita maid-style dress with dark navy-black trim, puff sleeves, a bow at the collar, purple floral embroidery near the hem, a short flared skirt, black garter-like strap details, white knee socks, and chunky white lace-up boots with dark soles. Use clean 2D anime rendering, soft cel shading, crisp outlines, and a cute toy-like proportions style. Sprite count and poses: Include exactly 6 discrete character sprites, evenly spaced left to right, all facing forward and standing upright with small variations in arm and body position. The 6 sprites are: 1) front-facing neutral standing pose with face area covered by a square gray placeholder block, 2) front-facing neutral standing pose with face area covered by a square gray placeholder block, 3) front-facing neutral standing pose with face area covered by a square gray placeholder block, 4) front-facing neutral standing pose with face area covered by a square gray placeholder block, 5) front-facing visible face pose with closed eyes and a calm sleepy expression, no placeholder block, 6) front-facing neutral standing pose with face area covered by a square gray placeholder block. Placeholder blocks: On 5 of the 6 sprites, cover the facial area with a vertical rectangular soft gray censor/placeholder block. Each block should be centered over the face, with a light gray-to-pale lavender gradient and slightly soft edges, hiding facial details while leaving hair, ornaments, dress, legs, and boots visible. Style constraints: Make the sprites small, consistent, and usable as game assets. Keep all characters at the same scale and baseline. Do not add text, UI, shadows, borders, or props. The only background color should be background_color.

Report this post

Anonymous: Library Game Art won't see who reported it

What's wrong?
More options
Pick a reason

Shortcuts

Anywhere

Search
/
Search (Ctrl K on Windows)
⌘K
New post
N
Fold the sidebar
[
Shortcuts
?
Close
Esc

Go to

For You
GthenH
Explore
GthenE
Saved
GthenS
Activity
GthenA