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Character-Specific Room Synthesis Prompt

LA
Library Game Art
21 hours ago
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[Mode] character_room_synthesis [Input] 1 reference character image [Output] 1 final image only [Core Binding] Bind identity to source-character tokens: - face topology - eye geometry / iris color - hair shape / color mapping / accent placement - body proportion - age read - costume mood - signature accessories - source rendering logic if non-photographic [Latent Derivation] Infer room-language from observable signals only: chromatic cues, expression tone, styling logic, object affinity, atmospheric read. Translate into one owned private room. Prefer per-character divergence; avoid generic “cute room” defaults. [Scene Assembly] Construct a believable inhabited room: furniture + storage + desk/bed/shelf system + lighting + wall elements + hobby artifacts + small daily-use objects. The room must communicate personality through space planning and object selection. Not messy-chaotic. Not showroom-sterile. [Framing] Character present in-room as main subject. Environment must remain legible. Single character only. Approx framing: knees-up to full figure. Face visibility priority high. [Text Budget | optional] room name short copy up to 3 micro-profile items Keep sparse and readable. [Result Goal] Stylish character-room reveal image with lifestyle and worldbuilding value. [Canvas] vertical 3:4 Avoid converging on a universal ideal room; let each output reflect a distinct interpretation of the attached character.

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