
Character Motion Sprite Sheet
Keeping the face, hairstyle, costume, color scheme, and physique of the attached character consistent, generate four types of pixel art motions for a game onto a single sprite sheet image, with each motion having a maximum of 4 frames. The size of one frame is 256x256px. - action_1: Lean forward and move limbs alternately in a large range. - action_2: Squat → Leap up → Spread limbs in mid-air → Land. - Whirlwind Attack: Front → Side → Back → Opposite Side, completing one full rotation of the body. - Falling: Stagger → Lean sideways → Lie down → Close eyes and stop moving. Arrange each action in a single horizontal row, aligning the size, feet placement, center, and scale of all cells. The background must be a completely solid color. Do not use shadows, text, frames, numbers, UI, blurring, semi-transparency, gradients, or anti-aliasing. Ensure that loop actions connect naturally between the start and end.