
Abstract Geometric City Visualization
Library Game Art
Yesterday
do this for subject : G = (V, E) where: V = v₁: Torus(radius=R, layers=8, material=material), v₂: City(landmarks=l₁...lₙ, scale=1:100), v₃: Workshop(tools, bench, lighting), v₄: Camera(macro, f/2.8, 45°) E = (v₁, v₂, "surface_embedding"), (v₁, v₃, "located_in"), (v₁, v₄, "viewed_by"), (v₂.landmarks, v₁.layers, "distributed_across") Constraints: ∀l ∈ landmarks: position(l) ∈ torus_surface ∀layer ∈ layers: wood_grain(layer) ≠ wood_grain(layer+1) Generate(G) → Image