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AAA Fighting Game Storyboard Grid

LA
Library Anime
13 hours ago
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"instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.", "concept": "game_concept", "layout": "type": "3x3 grid", "description": "nine panels showing a continuous fight progression with full game UI visible in each frame" , "panels": [ "panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center", "panel 2: round start — both fighters in idle stance, READY text on screen", "panel 3: FIGHT moment — cinematic spark explosion as fight begins", "panel 4: first attack — character A throws a punch with motion blur", "panel 5: counter attack — character B kicks with impact sparks", "panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera", "panel 7: low health moment — health bar flashing red, tension moment", "panel 8: finishing move — slow motion heavy hit, cinematic angle", "panel 9: KO screen — opponent falling back, huge KO text, particles flying" ], "style": "art_style", "camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts", "environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting", "ui_elements": "health_bars": "top left and right, detailed, glowing, decreasing across panels", "timer": "center top", "player_names": "top left and right", "round_indicator": "visible", "combo_counter": "appears during hits", "hit_effects": "sparks, flashes, light streaks", "KO_text": "large, bold, center screen in final panel", "READY_FIGHT_text": "arcade-style bold typography" , "effects": [ "motion blur on attacks", "impact sparks", "energy trails", "camera shake effect", "slow motion feeling in finishing hit", "screen glow during hits" ], "color_grading": "color_grading", "output": "clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks" "reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD"

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