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2D Anime to 3D Toy Avatar

LA
Library Avatars
2 hours ago
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Using REFERENCE_0 as the character base, transform the anime character into a simple stylized 3D toy/avatar model while preserving the recognizable face cues, round glasses, short dark bob haircut, and gentle expression. Change the result from a 2D illustration lineup into a single full-body 3D render in a neutral standing pose, viewed slightly from above and slightly three-quarter front. Style: soft, glossy plastic / clay-like 3D character with simplified anatomy, rounded forms, segmented doll-like limbs, and minimal facial detail. Make the hair into chunky sculpted pieces rather than painted strands. New outfit and body design: replace the original exposed/censored body with a modest toy outfit made of exactly 5 visible components: 1 oversized white T-shirt, 1 pale blue letter “M” on the shirt front, 1 blue shorts/hip piece, 2 blue leg pieces, and 2 rounded white shoes. Use simple cylindrical arms with mitten-like hands and blocky shoulder pieces. Scene: place the character alone on a pale blue-gray studio floor plane against a dark nearly black background, with soft overhead lighting, gentle shadows, and a clean 3D preview/render look. Constraints: do not include the original multi-view lineup, censor mosaic, or reference sheet layout. Do not add text other than the single shirt letter shirt_letter. Keep the model cute, non-realistic, and clearly toy-like. Use character_style and background.

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